About Me

Working in AI solutions to healthcare issues and 3D Data analysis to preserve historial artefacts

My Passion

I am a highly skilled and versatile deep learning expert specializing in medical imaging, with a proven track record of developing state-of-the-art solutions for 2D, 3D, and thermal imaging modalities, including Time-of-Flight (ToF), MRI, and CT scans. Their innovative approach and dedication to excellence have led to the creation of a 1st place network for wound segmentation, significantly advancing the field of medical image analysis.

In addition to their work in the medical sector, i am developer of research-based software and plugins. I am commitmented to addressing complex problems and providing practical solutions which has led to the successful development of a wide range of tools used by professionals and researchers across various industries. As a key contributor to the company's product portfolio, my expertise has played an instrumental role in driving the organization's growth and positioning it as a leader in the field of innovative software solutions.

I combine my vast expertise in deep learning and game development, to continually pushes the boundaries of innovation, striving to create cutting-edge solutions that solve real-world problems and delight users across various domains. With an unwavering commitment to excellence, Explainable and open knowledge.

Some of my interest are:

  • AI development, 1st place network for MICCAI workshop
  • Game development, Lecturer in OpenGL and game development using unity and Unreal Engine 5
  • Software useability and repoducability, live company products, software releases and plug-ins
  • Healthcare research, focus on skin, wound, in medical photography, MRI and CT
  • Computer vision, expert in computer vision systems for image, Thermal and 3D

My Skills

3D Data processing, Computer Vision, AI Development and Deployment

Deep Learning

Using artificial neural network for an array of tasks with explainable results.

Education and Workshops

Working with students and none experts to help them complete tasks with explainable results.

Research publications

Continuing to contribute to knowledge with peer reviewed papers and reviewing.

Industry collaboration

Working with companies to produce novel and useful technologies.

Technical Skills

Strong programming background working in games technologies, so I am familiar with languages like C# and C++. Inaddtion to game engines like Unity and Unreal. I have released applications in C#, python, and working in one with C++. I have worked with a wide array of sensor and technologies, including the Kinect, Faro, Real-Sense and more.

I work heavily in Deep learning AI for a wide range of tasks, such as health care and 3D image processing.

90% Complete
Python 90%
85% Complete (success)
C++ 85%
90% Complete (info)
Java 90%
95% Complete (warning)
C# 95%
70% Complete (warning)
Application Development 70%
50% Complete (warning)
Web development 50%

Portfolio

A collection of previosu projects and workshops I have worked on.
2021

Aug

Lecturer

Lecturer in Computer Graphics

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2019

Sept

Research Assocaite

Machine Learning

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2018

Sept

PhD Student

Deep learning for 3D facial landmarking

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Apr

Summer Intern

Kinect One data processing

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2015

Sept

Undergrad Student

Computer Games Technology

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2012