About Me

Working in AI solutions to healthcare issues and 3D Data analysis to preserve historical artefacts

My Passion

I am a highly skilled and versatile deep learning expert specializing in medical imaging, with a proven track record of developing state-of-the-art solutions for 2D, 3D, and thermal imaging modalities, including Time-of-Flight (ToF), MRI, and CT scans. My innovative approach and dedication to excellence have led to the creation of a 1st place network for wound segmentation, significantly advancing the field of medical image analysis.

In addition to my work in the medical sector, I am a developer of research-based software and plugins. I am committed to addressing complex problems and providing practical solutions which has led to the successful development of a wide range of tools used by professionals and researchers across various industries. As a key contributor to the company's product portfolio, my expertise has played an instrumental role in driving the organization's growth and positioning it as a leader in the field of innovative software solutions.

I combine my vast expertise in deep learning and game development, to continually pushes the boundaries of innovation, striving to create cutting-edge solutions that solve real-world problems and delight users across various domains. With an unwavering commitment to excellence, Explainable and open knowledge.

Some of my interest are:

  • AI development, 1st place network for MICCAI workshop
  • Game development, Lecturer in OpenGL and game development using unity and Unreal Engine 5
  • Software usability and reproducibility, live company products, software releases and plug-ins
  • Healthcare research, focus on skin, wound, in medical photography, MRI and CT
  • Computer vision, expert in computer vision systems for image, Thermal and 3D

My Skills

3D Data processing, Computer Vision, AI Development and Deployment

Deep Learning

Using artificial neural network for an array of tasks with explainable results.

Education and Workshops

Working with students and none experts to help them complete tasks with explainable results.

Research publications

Continuing to contribute to knowledge with peer reviewed papers and reviewing.

Industry collaboration

Working with companies to produce novel and useful technologies.

Technical Skills

Strong programming background working in games technologies, so I am familiar with languages like C# and C++, in addition to game engines like Unity and Unreal. I have released applications in C#, python, and working in one with C++. I have worked with a wide array of sensor and technologies, including the Kinect, Faro, Real-Sense and more.

I work heavily in Deep learning AI for a wide range of tasks, such as health care and 3D image processing.

90% Complete
Python 90%
85% Complete (success)
C++ 85%
90% Complete (info)
Java 90%
95% Complete (warning)
C# 95%
70% Complete (warning)
Application Development 70%
50% Complete (warning)
Web development 50%

Portfolio

A collection of previous projects and workshops I have worked on.
2021

Aug

Lecturer

Lecturer in Computer Graphics

2019

Sept

Research Associate

Machine Learning

2018

Sept

PhD Student

Deep learning for 3D facial landmarking

Apr

Summer Intern

Kinect One data processing

2015

Sept

Undergrad Student

Computer Games Technology

2012